Towerborne
Role: Senior Game Designer (Quests, Missions)
Platform: PC/Xbox/PS5
Tools: Unreal Engine 5
I worked on Towerborne as a Senior Game Designer.
My responsibilities:
- Designed and implemented all quests for Towerborne, working closely with our game writer reorganizing the core narrative of the game to improve engagement with story and characters, while wrangling 100s of quest and dialogue assets across limited time and evergreen content.
- Served as main IC for tutorial missions, iterating on feedback gathered from numerous playtests and leveraging in-house mission design tools to create missions that would onboard players effectively without overwhelming them, as well as communicate the premise of the game.
- Pitched additional storytelling features to tools and engineering teams such as simultaneous quest objectives and mood animations for NPCs, augmenting the game’s narrative capabilities.
- Collaborated with liveops teams to improve player engagement and retention via seasonal event content, delivering multiple holiday events (Duskveil, Grandeur, Shiro’s Golden Journey) that were well-received by our active playerbase.
I also picked up a bunch of miscellaneous work, assisting production and tools in standing up processes that let us author and organize achievements across mutliple platforms (Steam, XBox, PS5).