Teeter Feeder
Role: Game Designer / Programmer
Duration: 1 week
Platform: PC, with Spatial Phidgets as controllers
Tools: Unity, Phidgets
Contributions
- Designed game mechanics in a multi-disciplinary team
- Scripted unconventional controller input, game progression, UI
- Conducted playtests
This was an arcade-style game where players had to balance on see-saw controllers to cooperatively move a plate on screen. It was fun being able to program non-standard controllers, and most of the game’s interactions were programmed with a tiny cardboard prototype of the final controller.
Messy desk but proud of my team's (mostly) working cardboard prototype for see-saw controllers using @PhidgetsInc for a game in @unity3d! The actual controllers will behave more like a balancing board, with players having 1 foot on each side of their own see-saw. pic.twitter.com/S90QBqmu51
— Joey Yeo (@yeojoey) October 5, 2018
#gradschooliswild pic.twitter.com/n1OmPfM8F1
— Joey Yeo (@yeojoey) October 9, 2018