Teeter Feeder

Role: Game Designer / Programmer
Duration: 1 week
Platform: PC, with Spatial Phidgets as controllers
Tools: Unity, Phidgets


  • Designed game mechanics in a multi-disciplinary team
  • Scripted unconventional controller input, game progression, UI
  • Conducted playtests

This was an arcade-style game where players had to balance on see-saw controllers to cooperatively move a plate on screen. It was fun being able to program non-standard controllers, and most of the game’s interactions were programmed with a tiny cardboard prototype of the final controller.