Secret Project!
Role: Game Designer (Content, Tools)
Platform: PC and custom control schemes
Tools: Unreal Engine 4
I worked on a top secret project at Schell Games!
My main responsibilities on it as a Game Designer were:
- Designing levels in UE4 that would be sufficiently challenging for expert gamers, but also accommodated first-timers for a mass-multiplayer live gaming experience
- Communicating with the client and contractors to process feedback and interate on designs
- Visiting the installation site with the team to set up and make on-the-spot adjustments based on real-life level geometry (aka, the 3D world)
- Writing scripts in Python to automate the import/export of spreadsheet data into game objects
- Creating Editor Utility Widgets in UE4 to speed up level construction and iteration